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2D Game Testing (Solo Dev)
Play the game here
My first ever Unity project - a basic design for a mystery game that takes place inside a house.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.


Room 1
Full room concept for the test game - it was meant to be a 2D mystery game that gained colours over time as you got closer to solving the mystery.


Room 1 inspect wall
A close up of the wall posters for inspecting in-game


Character - Draft
Initial Character Design for the game.


Walk Cycle 1
The walk cycle I hand-animated for the test game.


Pop-up Cutscene
The animation frames from one of the pop-up cutscenes in the game.
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